Friday, October 29, 2010

Ideas for current project

coming of age, dancer versus doctor, genetics, becoming "a woman", small pieces/trinkets, pockets, hiding and recovers, open spaces, high up places, low places, on the ground and in the sky and through a field, autumn, changing seasons, changing age, time-building, extremes and vulnerability, nostalgia!, remembering, anecdote, talking to talk, talking like a child, like a girl, like a woman, curly blond hair, keeping warm, climbing trees

moving to...
explore, avoid, uncover, hide, trace (space and body), document, spinning out of control

like a girl: dizzy, spinning to the ground, goofing up, pouting?

Wednesday, October 13, 2010

Technology and Culture: Dance for the Camera

I'm too big of an amateur to suggest this is a new idea, but I am very intrigued by my own musings about dance and technology. Even better, culture and technology. Cultural materialism (Leslie White). Technology, a source of change. Art is evolving, and I'm choosing to embrace that. However, many people are slow to adapt to new technology in any context. My grandmother has never (and will never) own a computer. She's approaching seventy years of age. I personally don't own a smart phone, so I guess I haven't fully taken on technology myself.

For the fall I'm working on a video project with Bekah E., focusing on vulnerability. Recalling vulnerable experiences. What did it mean to us then? How about now as we bring it up? And then taking that further... in front of a camera. Movement and text from the then and the now. No hiding. Magnifying the vulnerability. How uncomfortable can Bekah and I make our audience feel? How uncomfortable can she make me feel? How uncomfortable SHOULD myself and the camera make her?

I want to build tension, but I also want to make my classmates (since they certainly will be watching) think about the "invasion" of technology and how it's taking over our field. We're all taking this class because videodance is a very new genre. How do we get past these hunks of metal in front of our faces? How can we look at the camera differently from a "capturing" device?